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SlashFirestorm

78 Game Reviews

26 w/ Responses

9 reviews are hidden due to your filters.

Not the worst Tetris variant I've seen.

...but not the best, either.

Graphics: 6/10. Reasonable graphics and animation. Nothing stellar (except perhaps for the background, har har, get it, there are stars), but I know what everything is and the 3D effect is alright.

I dearly wish that you had included an option to toggle quality, however. There's a brief chance to right-click and toggle it during the preloader, but once the game starts, you're stuck with it.

Sound: 0/10. No sound? Really?

Playability: 8/10. Controls are fluid enough and the rules are sensible, and that's all that's really required for a game this relatively simple. Pausing when one clicks outside the flash window is a nifty thing.

Overall presentation: 3/10. The gameplay itself is solid and the graphics are alright, but the lack of sound, in-game quality control functions, and absurdly long into more than cancel out its strong points.

Ways to improve: Firstly, SOUND. Sound effects and background music are both necessary for a quality flash. Secondly, as I said, the ability to control quality level is a must---either don't disable it in the right-click menu or have a button, in-game or on the keyboard, that toggles it. Lastly, the intro is very long (another reason why quality control is important---it might speed it up a bit)---the whole 'light up the title' sequence takes so long that waiting through it for the game is...well...not worth the wait. Tidy up these flaws and you'll have a MUCH more solid game.

ConteZerodotcom responds:

Hi SlashFirestorm,
thanks for your feedback.
You can skip the intro pressing ESC, I'll add a text to inform the player as soon as possible.
Quality control is removed from menu because quality is already set to LOW and changing to different values (MEDIUM or HIGH) slow down framerate.
NO SOUND: the main problem is that sound in flash really kills performance.
In normal flash games this isn't a big problem, but my game is a 3D game and this push flash player to the limit.
If I add music/sound with actual flash player the game become unplayable, next flash player version should support 3D hardware acceleration so things could change but for now adding sound is not possible.

Haha.

Least exciting quest ever. ;-)

But a very accurate summary of the events of that fateful day. It must be humiliating to be detained by something called the Mental Health Act, haha. Nice stuff you got here.

Difficult but decent.

Graphics: 9/10. Rather nice. The arcade-style graphics brought the nostalgia, and the clean-cut modern graphics brought the sexy. Together, it's a nice blend. Nothing to complain about here.

Sound: 9/10. Like the graphics, the audio managed to strike a balance between catchy and awesome and old-school. Altrio's frustrated "goddamn it" was a nice touch, since I often yelled the same thing when I died. ;-)

Playability: 8/10. The controls were nice and responsive, and the hit detection was fine, but the game is extremely difficult even on easy mode. It's very easy to get juggled by barrels and Molties and lose half your life from a single mistake. With no way to recover health other than losing a life, this can get frustrating.

Humor: 9/10. Two alcoholics chase each other through a beer factory and fight to the death. What's not awesome about that?

Overall presentation: 9/10. With good graphics, nice sound, and both puzzles and battles to contend with, this game is enjoyable even if occasionally frustrating. The use of the medal system gives it good replay value and something extra to shoot for, and I hope to see it added to more of your games in the future.

Ways to improve: being juggled sucks enormously, and even with good reflexes, it's bound to happen a few times. Perhaps a way to restore health would make this less aggravating...the beer bottles would be a logical choice, allowing you to recover one heart on easy/normal mode, but keeping brutal mode at the same insane difficulty.

Other than that, this game is swell. Good job.

I lol'ed.

Graphics: 3/10. Not exactly stellar, but considering how quick you made it, and considering who it was mocking, I suppose that was the point.

Sound: 3/10. Meh, it wasn't maddeningly stupid or anything.

Humor: 10/10. I would love it if a game was made where you beat the shit out the less-than-brilliant segments of the Newgrounds population, especially if there was beautifully whine-tastic voice acting for their screams of "HEY FOAMY IS GREAT" and "PLEASE STOP FOR THE LOVE OF GOD". Ridiculously large bankai sword also made me lol.

Overall presentation: 8/10. I wish something like this would steal an award instead of unfunny spam crap. Certainly more deserving. :'(

Ways to improve: fucking make that game I just mentioned. :-P

Nice flash, good sir.

PowerRangerYELLOW responds:

You guys got some really good ideas to make this into a better game and keep the reviews coming because i do reply to every review i read now.

Good suggestion on fighting the foam heads and other different segments of the ng population.

-PowerRangerYELLOW

Amazing!

One of the most beautiful collaborations of animation and programming I've ever seen.

Graphics: 10/10. The characters are almost cute as they hack each other to death and consume the dripping organs of the slain. The wide variety of playable characters and enemies stops it from ever becoming boring. And the level icons were a nice touch, including Luis being stuck with a lollipop. :3

Sound: 10/10. All the audio tracks used are swell, and I give them a perfect ten because they have a good beat and you can dance to it. And by dance I mean savagely beat various Newgrounders to death with a wooden spoon.

Playability: 9/10. The game handles well, and the bugs have mostly been worked out. The game occasionally speeds up to near-ridiculous levels, though it usually only occurs when one enemy is on the screen, and less likely when there's a lot of gore on the ground.

Humor: 10/10. From the concept in general to liljim's british bombs, this was excellent. I felt a little bad when I had to kill Zekey, but I got over it pretty quickly.

Overall Presentation: 10/10. In addition to the high points raised above, the medal system must be praised. It took balls to make the first flash to go with it, and everyone involved in its programming and tweaking deserves an enormous amount of credit. Most of the bugs appear to be worked out now. I noticed that I had a lot less trouble with medals appearing when I played the game in fullscreen instead of the pop-up window, though I'm not sure if that's true for others.

With the successful implementation and high enthusiasm for the medal system, I'm hopeful to see many more games utilizing it in the future. The possibilities for it are nearly endless, and everyone has you guys to thank for getting it up and working. Good job.

Ways to improve: The game is great as it is, but seeing as lots of people have lots of ideas on things to add/tweak, I suppose I'll give mine. The game could greatly benefit from the ability to save, both in the form of a (temporary) save state so people can pick up where they left off and a continue system. Perhaps players could have an option of converting points into extra lives or bombs, with lives being far more valuable. Another idea would be to allow continues, but at the cost of half their points and any further medals in that playthrough.

A shield/block would be nice, even if limited in duration; it's pretty easy to get juggled by numerous enemies on both sides (and Wadolph's damn laser, gah). Lastly, a personal record of a player's high score could be added in-game or as a component of the medal system.

Anyway, you've made a fun and addictive game that's got everyone talking and may revolutionize gaming on Newgrounds. Like a lot of other people, I hope to see a sequel to this someday, as this flash will keep people happy for quite some time. Bravo, good sirs.

Simple, but enjoyable.

Not a terrible game, but there's plenty of room for improvement. Even something as simple as adding sound--background music and/or a hiss for bombs on the screen---would make a big difference. The all-black background makes the bombs easy to see, but it is a little bland. Maybe try tinkering with that.

Still, for all its simplicity, it's an enjoyable reflex game. Keep up the good work.

Pretty sweet.

This was a rather cool Daily Feature. Nice to see something other than traditional movies/games get the honor.

Graphics: 9. A good variety of nifty cursors. The graphics were a little intensive...I had to drop down to low quality, and even then it was slow for some of the effects, but then again, I have 256 megs of RAM, so...lol.

Style: 8. Been a while since I've seen a good cursor-exhibition. Sometimes typical games/movies just good dull, and it's nice to see something unique.

Sound: 8. Good soundtrack selection, good sir.

Violence: 0, none.

Interactivity: 8. The cursors all worked, all fit with the mouse movements, and were impressively complex. My favorite was the spider-web-esque one near the beginning, heh.

Humor: 0. N/A

Overall: 8. I've seen a few better cursor shows, but I've also seen a lot more that pale in comparison to this one. Definitely deserves the Daily Feature spot. Congrats.

How to improve: Other than having more cursors, this is pretty fine as it is. Very swell. 5/5.

Another good game

This one was much more challenging (and large) than the first, and managed to surpass it, which is a feat in itself.

Graphics: 10. Again, very good graphics and a wide variety of terrain. Lighting was good, the surroundings believable...the only complaint I have is that sometimes things were too dark for comfort.

Style: 10. This one was even more mentally-taxing than the first. I'd recommend this game to anyone who desires testing their intelligence and problem-solving skills...and has a lot of time on their hands.

Sound: 10. The ambience was very creepy...I'm glad this is a point-and-click game, because if it was a zombie game or something, I'd have pissed myself. XD

Violence: 0. None.

Interactivity: 9. The whole game is about interactivity, obviously...the wide variety of puzzles and items makes for a masterful piece of flash artistry. The only reason I did not give you a 10 is because of the fuse room location...unless you know what you're looking for, it's damn near impossible to find.

Humor: 0. Too hard to be funny, heh.

Overall: 10. Beautiful game, very challenging, very expansive, no glitches I can find. The hunt for the secret items makes for a fun additional challenge, as well.

Ways to improve: While this flash did surpass the first in the series, it could use a few slight improvements. For one, the dark tunnels were extremely hard to see in. While I know that's the whole point, it was a little TOO dark. Maybe pump up the lighting a tiny bit.

Also, the fuse room is very difficult to find; damn near impossible for first-time players going without a walkthrough.

Lastly, the 4-digit code relies on the player knowing proper mathematical distribution order(parentheses, exponentials, multiplication, division, addition, subtraction), which I'm not sure the typical Newgrounder knows. It might have helped to put a clue somewhere saying the equation as E=M(C^2), so it's more clear. Hell, I haven't had to deal with distribution order since Algebra 2, and I never took a Physics class, so I had to strain by brain to figure out the code.

Good job, though. I'm going to go play the third now. ^_^

Very good

Graphics: 9. Very good graphics...the environment was large, expansive, and believable. All one can ask for.

Style: 10. At last, a puzzle game on Newgrounds that makes me have to really use my brain! The puzzles were imaginative and difficult...I spent thirty minutes trying to figure out the code for the chest, and when I did figure it out I felt dumb, heh.

Sound: 10. The ambient sounds made for a rather unsettling atmosphere without being a distraction. Excellent.

Violence: 1. Spoon go boom, heh.

Interactivity: 10. A very, very difficult game with lots of puzzles and possibilities.

Humor: 0. Too hard to be funny, lol.

Overall: 10. A mesmerizing game that looks good, sounds good, plays good, and challenges the mind. Beautifully well done.

Ways to improve: Maybe a hint system for specific puzzles being available from the menu, for those who wish to cheat (though they shouldn't). That's really all I can think of.

Not bad at all

Pretty good for your first game. I know how hard it is to make a working game...I can't do actionscript to save my life, lol, so you did a damn good job. No glitches that I noticed.

Review score breakdown:

Graphics: 7. Simple, but sufficient. The graphics weren't jerky, the animation was smooth...pretty good.

Style: 8. Despite being a relatively simple game, it was still fun to play. The multiple weapons and overheat meter were a nice touch. The hit detection was very accurate as well. Very nice.

Sound: 0. Add some sound, man! :-P

Violence: 5. Explosions and such. No blood or gore or whatnot. I don't really know why violence is a review category, not like it's always a good/bad thing, lol. But yes, in this case, lasers and missiles and explosions were a win.

Interactivity: 8. Multiple weapons, overheat meter for the lasers, and the fact that this is a fully functional game make you get high marks in this category.

Humor: 0. It's a shooter game, no room for humor here, lol.

Overall: 8. Very nice for your first game. No noticeable glitches, good hit detection, modest graphics...congratulations on a great first try. :-D

Ways to improve: SOUND, lol. That's the only thing this lacks. A good shooter needs awesome SFX/background music as much as it needs weapons, heh.

I hope to see more from you in the future, and I'm sure you'll improve as you keep practicing. Your good try earns a fifen from me, good sir. ^_^

I don't even know what this is! This sort of thing ain't my bag, baby!

Age 38, Male

[Retired NG'er]

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